The following structures and enumerations, in Configuration Manager, are used by UIEventCls Class:
tagContentStatus
The tagContentStatus enumeration type.
Syntax
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[IDL] typedef enum tagContentStatus{ CNTNT_NOT_AVAILABLE =0, CNTNT_RQRS_DWNLD =1, CNTNT_RQRS_OOBMEDIA =2, CNTNT_RQRS_OOBMEDIA_DWNLD =3, CNTNT_AVAILABLE =4 }; |
Members
- CNTNT_NOT_AVAILABLE
- Content is not available.
- CNTNT_RQRS_DWNLD
- Content requires download.
- CNTNT_RQRS_OOBMEDIA
- Content requires out-of-band media.
- CNTNT_RQRS_OOBMEDIA_DWNLD
- Content requires out-of-band media download.
- CNTNT_AVAILABLE
- Content is available.
tagSWUPDATE_SCHEDULE_TYPE
The tagSWUPDATE_SCHEDULE_TYPE enumeration type.
Syntax
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[IDL] typedef enum tagSWUPDATE_SCHEDULE_TYPE{ SCHEDULE_NONE =0, SCHEDULE_REBOOT =1, SCHEDULE_RECURRENCE =2, SCHEDULE_MANDATORY =3, SCHEDULE_USERDEFINED =4 }; |
Members
- SCHEDULE_NONE
- No schedule.
- SCHEDULE_REBOOT
- Schedule reboot.
- SCHEDULE_RECURRENCE
- Schedule recurrence.
- SCHEDULE_MANDATORY
- Schedule is mandatory.
- SCHEDULE_USERDEFINED
- Schedule is user-defined.
tagSWUPDATE_STATE
The tagSWUPDATE_STATE enumeration type.
Syntax
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[IDL] typedef enum tagSWUPDATE_STATE{ UPDATE_AVAILABLE =0, UPDATE_STARTED =1, UPDATE_SCANNING =2, UPDATE_FAILED =3, UPDATE_WAITING =4, UPDATE_NONE =5 }; |
Members
- UPDATE_AVAILABLE
- Update available.
- UPDATE_STARTED
- Update started.
- UPDATE_SCANNING
- Update scanning.
- UPDATE_FAILED
- Update failed.
- UPDATE_WAITING
- Update waiting.
- UPDATE_NONE
- No update.
tagUI_MESSAGE_TYPE
The tagUI_MESSAGE_TYPE enumeration type.
Syntax
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[IDL] typedef enum tagUI_MESSAGE_TYPE{ UI_MESSAGE_ERROR =0, UI_MESSAGE_WARNING =1, UI_MESSAGE_UNKNOWN =2 }; |
Members
- UI_MESSAGE_ERROR
- User interface message error.
- UI_MESSAGE_WARNING
- User interface message warning.
- UI_MESSAGE_UNKNOWN
- User interface message unknown.
Requirements
UIEvent.dll.
Runtime Requirements
For more information, see Configuration Manager Client Runtime Requirements.
Development Requirements
For more information, see Configuration Manager Client Development Requirements.
See Also
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